In this play, we're up againts 2 marksmen (Ixia, Miya), 1 support mage (Kaja), 1 assasin (Karina), and 1 mage (Gord). While our team consist of 1 fighter, 2 assasin, 1 mage, and 1 marksmen.
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I'm too busy trading cards that I don't have time to review my setup. So I'll have to go with my past setup.
Battle spell: Flame Shot.
Emblems: Custom common emblem - spell vamp, hybrid defence, and skill cooldown.
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I don't have any particular setup to stick with for Bane. So I'll pick based on the situation at hand.
My initial builds are: Elegant Gem for HP/Mana regen, Legion Sword for extra damage on skill 1, and Magic Wand for extra magic damage/regen and CC (slow).
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Then, I'm starting to feel that Kaja defence is a bit high. And I was right. So, Malefic Roar it is.
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Entering mid game, I realize I need to start countering for magic skills. As both Gord and Karina kills using multi-stage magic damage, I bought Athena's Shield to counter them. As long as I don't gets hit further after getting stunned, I should be able to survive a skill or two.
Also, Bane's skill 2 is useful for countering CC slow or leaving the battlefield. So, have it ready before entering the battlefield.
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For the final build item (the game ended early), I noticed that Miya's physical damage is starting to get higher. I buy Blade Armor to lower the damage taken. It's worth buying considering we're up againts two marksmen.
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I was planning to buy Blade of Despair, because I think it will reinforce Bane's skill 1 very well.
Post game match, if it were to drag on longer, I think I'll replace Elegant Gem with Blood Wings for shield regen, and upgrade Magic Wand to Concentrated Energy for HP regen.![]() |
Secondly, to ambush enemies from within the bushes.
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And third, to cut off enemy's escape path when up againts a wall.
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It's very likely that we have been matched up with inexperienced players. Except for Kaja, their builds are not suited to counter assasins and Lesley's true damage.
Miya could kill Lesley with her skills combination for stun and ambush. Kaja can barrel jump and drag an enemy with his ultimate and use skill 2 + flicker to drag them 5-10 units away. Ixia's ultimate cover huge area and to support her team attack.
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They're able to hold it out up to 9 minutes. So, I think the losing points are bad counter builds and poor coordination.
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